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	<title>David's Forbidden Planet &#187; Anime</title>
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	<description>Computers, Technology, Sci-Fi and Anime</description>
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		<title>Tokyo Game Show 2008 with LightRoom 2</title>
		<link>http://www.forbidden-planet.org/2008/10/29/tokyo-game-show-2008-with-lightroom-2/</link>
		<comments>http://www.forbidden-planet.org/2008/10/29/tokyo-game-show-2008-with-lightroom-2/#comments</comments>
		<pubDate>Wed, 29 Oct 2008 07:50:12 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Anime]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Travel]]></category>

		<guid isPermaLink="false">http://www.forbidden-planet.org/?p=65</guid>
		<description><![CDATA[ I&#8217;ve posted the photos of Tokyo Game Show 2008.  I can&#8217;t believe another year has come and gone.  This time I was in Japan on vacation and, since I didn&#8217;t need to be there on a &#8220;business&#8221; day, I attended on the weekend when the cosplayers are out in force.   [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" alt="TGS Cosplayer"  src="http://ota.smugmug.com/photos/405159187_wXGWu-Th.jpg"/> I&#8217;ve posted the <a href="http://ota.smugmug.com/gallery/6401335_Y6d3X">photos of Tokyo Game Show 2008</a>.  I can&#8217;t believe another year has come and gone.  This time I was in Japan on vacation and, since I didn&#8217;t need to be there on a &#8220;business&#8221; day, I attended on the weekend when the cosplayers are out in force.   It was a welcome change of pace, though traveling long distance with a family was new and challenging in its own right.   I was on my own that day and took a little bit longer than usual to get going in the morning.  By the time I got to Makuhari Messe, I had less than four hours to look around and take pictures before I needed to start heading back to Tokyo.</p>
<p>I&#8217;ve been looking at ways to improve my photo workflow.  Though I&#8217;ve been actively taking digital photos for eight years now, I&#8217;m still just a part-time hobbyist and don&#8217;t really take time to tweak my photos.  My current workflow is Adobe Bridge and PhotoShop CS2.   It&#8217;s real basic usage:  exposure tweaking, leveling, cropping and downsampling / sharpening for posting on the web.  Occasionally I&#8217;ll need to do something more like try to correct the picture&#8217;s temperature or white balancing (typically if the home lights are too strong).   I could probably get away with just <a href="http://www.lemkesoft.com/">GraphicConverter</a> but I&#8217;ve been using PhotoShop since version 3 in college and it feels more natural.  Since the majority of my photoshopping is so photo oriented, I&#8217;ve gotten trial versions of LightRoom 2 and Aperture 2 to play with.<br />
<span id="more-65"></span></p>
<p>The TGS 2008 photos were organized, tweaked and posted using my LightRoom 2.  I used<a href="http://regex.info/blog/lightroom-goodies/smugmug/"> Jeffrey Friedl&#8217;s LightRoom plug-in</a> for the SmugMug posting.  LightRoom 2 runs on my 1.5GHz PowerBook G4 with 1GB of memory but it&#8217;s a bit pokey.  Since I&#8217;m not printing and not generating a standalone site, my experience was just with the Library and Develop modules.  Loading images feels slow and  I&#8217;m guessing a good chunk of the time is spent on histogram calculation and other analysis work being done.  I haven&#8217;t taken the time to see if I could optimize the experience.  </p>
<p>Basic editing is easy.  In the Library view, there is a histogram and some &#8220;quick develop&#8221; tools like exposure adjustment.  Move to Develop mode allows for cropping, red-eye and other common tools as well as greater control over image&#8217;s appearance.  A history of the changes to an image is kept and it&#8217;s easy to undo changes to get to the original image.  This is probably the biggest advantage over something like Bridge / PS CS2 where I typically would copy an image for editing (maybe in PSD format), make my crops and edits there.  I would then bulk scale down and usually sharpen up original and edited images for posting, leaving multiple instances of the photos around.  With LR2, it&#8217;s abstracted out and the originals are left intact while adjustments are applied and updated previews created.  Having an integrated workflow with history capability has freed me to try more things.  I&#8217;m certainly cropping and making minor exposure adjustments more than I have in the past.  That&#8217;s a good thing.</p>
<p>With my initial experiment with LR2 out of the way, I&#8217;m debating the approach for working with my next &#8220;roll&#8221; of vacation photos.  Either A) continue with LR2, making better use of saved settings and trying out more adjustments or B) move to Aperture 2 to be able to more accurately judge the beginner&#8217;s learning curve.   In any case, it&#8217;ll be a few days before I can devote time to grinding through another hundred or two pics.</p>
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		<item>
		<title>By Fans, For Fans</title>
		<link>http://www.forbidden-planet.org/2008/06/01/by-fans-for-fans/</link>
		<comments>http://www.forbidden-planet.org/2008/06/01/by-fans-for-fans/#comments</comments>
		<pubDate>Mon, 02 Jun 2008 06:41:25 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Anime]]></category>

		<guid isPermaLink="false">http://www.forbidden-planet.org/?p=52</guid>
		<description><![CDATA[FanimeCon 2008 was last weekend.   Fanime is Northern California&#8217;s largest anime and manga convention, held every Memorial Day weekend in San Jose.  Attendance is now in the 10,000+ range and significant enough to warrant the city putting up lightpost banners for the con.   Browse the gallery from the last day.
 [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.fanime.com/">FanimeCon</a> 2008 was last weekend.   Fanime is Northern California&#8217;s largest anime and manga convention, held every Memorial Day weekend in San Jose.  Attendance is now in the 10,000+ range and significant enough to warrant the city putting up lightpost banners for the con.   Browse the <a href="http://ota.smugmug.com/gallery/5060992_jmMvN/1/304467132_Lwp64">gallery from the last day</a>.</p>
<p><img class="alignleft" src="http://ota.smugmug.com/photos/304463458_VD9Ub-Th.jpg" alt="Inuyasha cosplayers" /> Fanime grew out of the transition of anime to more mainstream audiences in the &#8217;90s and the need to fill the San Francisco Bay Area&#8217;s needs for such a convvention.  Several organizations recognized the growing interest in anime and manga in the early &#8217;90s and organized independent conventions in the Bay Area, namely <a href="http://en.wikipedia.org/wiki/AnimeCon">AnimeCon</a> and <a href="http://en.wikipedia.org/wiki/Anime_America">Anime America</a>.  There were some other anime conventions prior to these elsewhere in the States, but I&#8217;ll just talk about what I know.    I missed AnimeCon and the first Anime America conventions but went to AnimeCon&#8217;s spiritual follow on <a href="http://www.animeexpo.com/">Anime Expo</a> in 1993.  The t-shirt that year was pretty cool with the Silent Mobius inspired logo on the front and various <a href="http://en.wikipedia.org/wiki/Super_deformed">SD</a> characters on the back.  Unfortunately, the Bay Area didn&#8217;t seem to be able to handle two 1,000+ person attendance anime conventions in those days and Anime Expo moved on to bigger and better things as the country&#8217;s premier anime convention down in the L.A. area.  Anime America continued along until it&#8217;s demise after 1996.   As a side note, for that last convention I tried to be a correspondent for the fledgling AniMecca site but like many of my activities, I didn&#8217;t get too far beyond my initial report, but that&#8217;s a story for another day.</p>
<p>Anyways, the move of Anime Expo to So-Cal and the end of Anime America opened the door for Fanime&#8217;s club oriented gatherings to grow over the course of the decade.<br />
<span id="more-52"></span></p>
<p>I never attended Fanime until it located to the Santa Clara Convention Center in 2000.  I guess I was (and probably still am) a &#8220;con elitist&#8221;.  When it was at Hayward State or Foothill College, I thought &#8220;do I really want to go to something at a local college campus?&#8221;  It might&#8217;ve had something to do with graduating from school and feeling like I wanted to put all things college behind me.   Or maybe I was just a little burned out on a lifetime of Creation cons, BayCons, TimeCons and the local comic shows.  Who knows?   Fanime kept growing and eventually moved to the San Jose Convention Center where it&#8217;s been for the last five events.  The only place to go up locally is San Francisco but that requires a step up in money.</p>
<p>Fanime has grown pretty well.  Sure there have been bumps, the occasional long lines and waits for events but all in all it&#8217;s worked out okay.   Programming is pretty solid with a selection of video rooms (animated and live action), panel programming, a gaming hall, &#8220;artists&#8217; alley&#8221;, the obligatory exhibit hall (aka &#8220;dealer&#8217;s room&#8221;), masquerade / cosplay plus a variety of modern, related events such as fashion shows and even a maid cafe.</p>
<p>Generally, there are two headache inducing hurdles that every convention must overcome to grow successfully:  registration handling and the big attendance event(s), which for anime cons is usually the masquerade.   Back when I was going to Anime Expo eight to six years ago, these gave my friends and I no end of teeth gnashing and hair pulling.  Percentage-wise, they occupied a small part of the four day weekend but they were handled in such varyingly bad ways that they reflected incredibly badly on what was otherwise and management triumph.  For Fanime, I stopped going to the cosplay event a few years back simply for time constraint reasons.  The on-site registration process is long but at least well organized and gives good reason to either pre-reg or show up by 8:00am if you&#8217;re attending for just one day.  They at least have the registration process right, decoupling filling in information from payment from picking up the badge and program bag.   This is how all the professional conferences do things and it&#8217;s only a question on being able to afford to scale up computers and staff to accommodate the crowds.</p>
<p><em>As a side comment:  </em>a lot of people maybe come to conventions expecting it to be like attending a movie at the mall.  It&#8217;s not.  While there&#8217;s a core staff that frequently returns, every year that staff needs to train new volunteers in a very short amount of time and it&#8217;s hard work if you&#8217;re not accustomed to it. </p>
<p><img class="alignright" src="http://ota.smugmug.com/photos/304466996_9oXXw-Th.jpg" alt="Dealer at Fanime" />Nowadays, I&#8217;m basically only attending Fanime one day a year.  Memorial Day weekend is typically busy and it&#8217;s hard to juggle work, family, the convention and whatever else happens to be going on that weekend.   Unlike comic conventions which have big mix of people, I&#8217;m really starting to feel like one of the &#8220;old&#8221; people at the anime cons.  It seems like it&#8217;s 80% tweens, teens and college kids.  That&#8217;s great because it speaks of the vibrancy of anime and manga.  But, I definitely feel the pains of disconnect to a lot of the current popular shows.   I still go for the rare but gratifying experience of finding something new that I&#8217;m interested in, like the recently broadcast Macross Frontier.  More on that another time.</p>
<p>To wrap up, I saw my future at registration:  a graying, pony-tailed father trying to get his cosplaying kids&#8217; attention as they scurried away to get their badges and run into the event.  &#8220;Girls, remember back here at 6:00pm, okay?&#8221; he said, followed immediately by a, &#8220;Baby, give me a kiss bye.&#8221;   His black feather wing wearing daughter hopped back just long enough to peck him a kiss before catching up with her friends.   I guess that&#8217;s not a bad way to end up some day.</p>
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